Simulation
System Dynamics
Although
our designs are anchored
on over thirty years
experience designing
and running simulations, the designs are engineered
based on systems dynamics concepts.
Concepts that involves a feedback
system and it's dynamic
process.
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Simulations used for management
development involve a similar feedback process to systems
dynamics and servomechanisms [1] .
Conventional Simulations involve the team entering
decisions that are submitted to the model
and processed producing results.
Our designs envelop the model in a tutoring
support system that places the tutor (or trainer) in
the loop. The tutoring support system provides the tutor with
extra information in the form of a decision screen, tutor's
audit and team commentaries.
Additionally, these simulations provide some results as qualitative
comments.
Our research shows the learning process involves
three interacting dynamics:
- Workload
- Cognition (understanding)
- Affection (feelings)
- Work Load
- At the start of the simulation, work load is high as
participants familiarise themselves with the task. Then,
as they make decisions and their understanding grows, the
work load declines. This presents a design paradox. If,
initial work load is too high, teams are discouraged and
demotivated. However, if initial work load is reduced,
this may mean that, later, the work load is too low and
participants feel their time is wasted. Our designs
overcome this in three ways - through economic
calibration, ramped complexity and tutor intervention. Economic
Calibration means that economic problems and
pressures are designed into the simulation to
increase as it progresses. Ramped Complexity means
that the number of reports (and, often, decisions) are
increased as the simulation progresses. Finally, we
believe to ensure learning the Tutor must intervene
to coach and challenge and so provide a tutor support system.
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- Understanding
- As the simulation progresses participants move from being
(slightly) confused up the learning curve. Our economic
calibration, ramped complexity and tutor intervention
ensures that the most learning is done in the shortest
possible time.
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- Feelings
- Finally, participants get emotionally involved.
Simulations are fun. But, because they challenge
participants business knowledge and measure success in
hard, financial terms a badly designed or run simulation
can be demoralising for some. Again our designs take this
into account.
1 Hall, Jeremy and Benita Cox (1993) Computerized management
games:the feedback process and servomechanism analogy The
Simulation and Gaming Yearbook 1993 Kogan Page London
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© 1999 Jeremy J. S. B. Hall
Most recent update: 05/09/08
Hall Marketing, Studio 11, Colman's Wharf, 45 Morris
Road, London E14 6PA, ENGLAND
Phone & Fax +44 (0)20 7537 2982 E-mail jeremyhall@simulations.co.uk