Learning ModelsThese pages explore the learning models that we use when designing and running simulations. |
| Learning
Needs Model This explores the learning needs of managers and how computer business simulations address these. It is based on an analysis of some two thousand runs of simulations on management development courses over more than twenty-five years coupled with discussions with trainers and human resource executives around the world. |
||||||||||||||||||||||||||||||||||||
| Adult
(andragogic) Learning Model This explores how adult learners differ from learners in school and university. And how andragogic learning differs from pedagogic instruction and how simulations meet these needs. |
||||||||||||||||||||||||||||||||||||
|
|
Teaching
Methods & Retention This explores how different teaching methods provide different levels of retention. |
|||||||||||||||||||||||||||||||||||
| The
"Learning Ladder" A conceptual view of learning that focuses on business success. Starting from a bottom run of knowledge acquisition, it climbs through gaining experience, developing wisdom and practicing decision-making to the top rung of business success. It is a model that, in business terms, helps define a taxonomy of learning to develop managers. |
||||||||||||||||||||||||||||||||||||
| Managerial
Competency Models This explores several models of managerial competency used on assessment and development centres and and how simulation was used in the assessment process. |
||||||||||||||||||||||||||||||||||||
![]() |
Kolb's
Experiential Learning Cycle This model is a foundation to the business simulation process. This page explores Kolb's Experiential Learning Cycle and how it relates to the simulation decision-making cycle and the potential risks. |
|||||||||||||||||||||||||||||||||||
|
Bloom's
Taxonomy This page explores a hierachy of cognitive learning needs and its implication in terms of types of business learning and simulation. |
|||||||||||||||||||||||||||||||||||
| E-learning
and Computer Aided Management Education This page explores the differences and synergies between elearning and Computer Aided Management Education |
||||||||||||||||||||||||||||||||||||
| Team
Learning Model This explores the team learning model and how this is most appropriate to adult learning and the higher levels of learning. A model where the different knowledge and experience sets of individual learners enriches the learning process and where the need to present, promote and negotiate embeds learning. |
||||||||||||||||||||||||||||||||||||
| Tutor
Managed Learning Model This explores the role of the trainer in terms of administration, facilitation and the proactive management of learning. A role that delegates the authority for learning to the learners leaving the tutor to proactively manage and lead the learning process. |
||||||||||||||||||||||||||||||||||||
| A
Learning Management Grid This page explores the key skills, knowledge and experience for people using business simulations for management development and business training |
||||||||||||||||||||||||||||||||||||
| The Knowledge
Spiral This page explores how a learning organization moves in a spiral between tacit and explicit knowledge and back again. And, it discusses these transformation processes in terms of people, technology and simulation. |
||||||||||||||||||||||||||||||||||||
| Deep
Smarts An article and book that discuss "How to Cultivate and Transfer Enduring Wisdom" |
||||||||||||||||||||||||||||||||||||
| Systems
Dynamics Process Model This explores the learning process in terms of a feedback model comprising three dynamics - workload, cognition & affection |
||||||||||||||||||||||||||||||||||||
|
Tutor
Support System This explores the role of the simulation software to support the trainer and the training process in terms of administration, facilitation and learning management support. |
|||||||||||||||||||||||||||||||||||
![]() |
Corporate
Cartooning Paradigm This explores the verisimilitude of the simulation model in terms of two paradigms - the Hunter-Gatherer (positivist) paradigm and the Corporate Cartooning (constructionist) paradigm. |
|||||||||||||||||||||||||||||||||||
| The
Rock Pool Method™ This explores how our design methodology. And through this meets learning needs in a lean and agile manner. A methodology that won the best paper award at the 2005 ABSEL Conference. |
||||||||||||||||||||||||||||||||||||
| Lean
Learning This explores one of our key design princilples - leaness, |
||||||||||||||||||||||||||||||||||||
© 2002 Jeremy J. S. B. HallMost recent update: 11/09/06
Hall Marketing, Studio 11, Colman's Wharf, 45 Morris Road, London E14 6PA, ENGLAND
Phone & Fax +44 (0)20 7537 2982 E-mail jeremyhall@simulations.co.uk