|
Bespoke
Simulations
This page is
explores the issues and time associated with developing a
new bespoke simulation
for you.
|
Finally, what if there is no suitable
simulation and you need to have one designed for you. And so this
page explains our Design
Capability, major Development Issues
and Metrics
Design
Capability
Almost certainly we have the design capability to
produce a simulation that is better and costs less than our
competition.
Design Experience
Training Experience
Development Methodology
Shell Programs
Pre-Existing Models
Tutor Support
- Design Experience
- Over the last thirty-five years I have probably developed
more computer simulations for management development and
business training and business training. Over that time I
have developed some sixty different simulations
addressing a comprehensive range of training needs and
issues. Simulations for all levels of management from
specialists and trainees to senior management. Across a
wide range of industries - manufacturing, service,
retail, high technology, pharmaceutical, not-for-profit,
FMCG etc. And a comprehensive range of training needs -
strategy, business appreciation, financial awareness,
marketing, sales, operations etc.
-
- Training Experience
- Besides developing new simulations I have extensive
experience using simulations to deliver learning. Over
the last thirty-five years I have run simulations on
management development programmes around the world well
over two thousand times. This practical
experience includes teaching at one of the world's major
management schools (Ashridge Management College) and is
embedded in my designs.
-
- Development Methodology
- Backing our design and training experience is award
winning research into simulation design and use. Awards
that include a Churchill Fellowship (1995), a British
National Training Award (2003) and a best academic
paper award by the Association of Business
Simulation and Experiential Learning (1994).
-
- Shell Programs
- We develop our simulations using predefined software shells. An
innovative approach that won a British Innovation Award
in 2002 and that not only reduces development time by
some eighty percent but also ensures that leading-edge
features and facilities are incorporated in our
simulations. The shell approach means that we only need
to develop and calibrate the simulation model and
incorporate into the appropriate shell. Further, this
design approach simplifies updating and modifying
simulations and means that we can use several utility
programs to speed development and ensure quality.
-
- Pre-existing models
- In addition to the predefined software shells we have a
library of models that can be used during the creation of
a new simulation. Not only does this save time but as
these models have been used in other simulations they are
tried and tested.
-
- Tutor Support
- In order to ensure that learning is delivered
effectively, effectively and consistently we build into
our simulations a tutor support
system. This helps with administration, facilitation
and the management of the learning process and is derived
from my training experience.
-
Development Issues
This section summarises the
practical issues associated with our designs and provides links
to more detailed explanations.
Design Approach
Design Methodology
Systems Dynamics
Versions Structure
Manner of Use
Decision-Making Process
- Design Approach
- There are two approaches to
developing a new simulation. One starts from an analysis
of needs and involves creating a simplified and stylised
replica of the real world where the purpose is learning.
The second starts from the development of a model that
attempts to totally replicate the world realistically (and
where, typically, the learning purpose is only discovered
after designing the simulation). We believe that the
first approach is the only one that delivers learning
effectively, efficiently and consistently.
-
- Design Methodology
- Then developing a new simulation we employ
a methodology that we call the Rock Pool Method! This combines at a macro level a
structured and rigorous systems analysis approach and at
a micro level an Agile Programming approach. Thus it
combines and integrates structure with creativity.
-
- Systems Dynamics
- Designing a simulation is more than
developing a good model. The design must take
into account how learning progresses over time and this
has led us to a design approach that incorporates Systems Dynamics principles.
-
- Versions Structure
- All our simulations are driven from a
series of databases that allow the simulation to be
configured in to several versions. Not only
does this allow you to tailor the simulation to
different groups and different learning needs but also as
your learning needs change the simulation can be
reconfigured to meet these.
-
- Manner of Use
- Simulations can be used in a variety of ways and the way that you are going to use the
simulation will affect what must be designed in and its
complexity.
-
- Decision-Making Process
- There are two ways in which a simulation
can be used. One (Direct Use) involves
each team entering it's own decisions into a
microcomputer and the other (Tutor Mediated)
involves the trainer taking decisions from teams and
entering and processing them - then the trainer returns
printed results to the teams. Additionally, there are two
further processes - the computer enhanced roleplay. And (for very complex simulations) one that
combines direct use by learners and decision-entry by the
trainer - these are simulations where each team is
provided with a decision
support system.
Development Metrics
The development cost for a new
simulation is difficult to forecast as it depends on the
complexity of the simulation, the number of decisions made and
reports produced. But as all of these correlate with simulation
duration we are able to provide indicative development times.
The table below provides an indication of the amount of time that I take to develop simulations. Benchmarked against major competitors, these times represent an 80% to 90% saving in time (and cost).
| Simulation Complexity |
Simple |
Intermediate |
Complex |
| Duration |
2 - 4 hours |
1 day |
1.5 - 2.5 days |
| Model Proportion |
4 % |
6 % - 9 % |
9 % - 16 % |
| Shell Proportion |
96 % |
94 % - 91 % |
91 % - 84 % |
| Development Time |
20 - 40 days |
60 - 100 days |
120 - 300 days |
| The table
illustrates the benefit of using software shells.
Even for the most complex
simulations, 84% of the software already exists and only
16 percent of the software must be developed. For simple
simulations the saving even greater with 96% of the
software existing and only 4% needing to be developed. It
is not surprising that simulation designers that do not
use this approach can take five times or more time to
develop a new simulation. And, because each is created
from scratch not only are there greater chances of bugs
but also best practice may not be
included and the simulation may not be as flexible as
needed. |
© 2004 Jeremy J. S. B. Hall
Most recent update: 01/07/04
Hall Marketing, Studio 11, Colman's Wharf,
45 Morris Road, London E14 6PA, ENGLAND
Phone & Fax +44 (0)20 7537 2982
E-mail jeremyhall@simulations.co.uk