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E-Learning and Computer Simulations

This page explores the differences and synergies between E-learning and Computer Simulations

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E-learning

Although computer simulations can be regarded a a branch of E-learning, most people see E-learning as a process involving single trainees interacting with learning software (web, LAN, WAN or computer-based (CD-ROM) and where the emphasis is on content (acquiring knowledge).

E-Learning involves learners working at remote sites, at their own pace, at convinient times. E-Learning usually but not uniquely does not involve other learners. (The exceptions are virtual classrooms and digital collaboration but these have limitations.)

I see E-learning as the twentieth century equivalent of the eighteenth century lecture. But, just as the Steam Engine was much more powerful than the horse E-learning is, potentially, far more effective, efficient and engaging than the lecture. (Iconclastically, I see the lecture as a eighteenth century device because I feel that major swathes of the learning industry has not moved on from that time. And, I see E-learning as a twentieth century device since it is sufficiently established to be seen as the norm in the twenty-first century - but only if used appropriately).

Computer Simulation

I categorise computer simulations used for management development and business training as Computer Aided Management Education (CAME). Although they use a computer, this is as an aid and is not a major player (these are the participants and the trainer). So, they differ from E-learning and address different managerial learning needs.

E-learning, Computer Simulation and Managerial Learning

I see E-learning as a foundation. It provides basic managerial knowledge such as basic financial, marketing, operations and people theories and definitions. Primarily, it is concerned with knowledge acquisition and not its application.

In contrast, Computer Simulation is not good at building basic knowledge. Rather, it provides a way to explore, challenge & use acquired knowledge. It provides controlled & coached experiences, it focuses on developing managerial wisdom (the ability to think through a real-world problem) and provides a way of practicing decision-making.

In other words, E-learning starts the managerial learning process and computer simulation completes it.

E-Learning vs Class Room

A recent survey of experienced e-learning training professionals [1] in Learning Circuits - ASTD's Online Magazine All About E-Learning identified where on-line (e-learning) is appropriate and where classroom learning is appropriate.

E-learning Content Classroom Content
  • Short, targeted, task-driven, and episodic content
  • Content that needs frequent updating
  • Information delivery
  • Managing the learning process (class schedule, orientation)
  • Performance assessments
  • IT-related topics
  • Longer, broad, and programmatic content
  • Topics that require face-to-face interactions
  • Complex or new topics
  • Business problem solving
  • Expert observation
  • Culture building
  • Networking

In the same article Tony O’Driscoll (IBM Institute for Advanced Learning) says “Classroom situations are best for issue-based discussion. Where conceptual and applied knowledge are being leveraged to solve real or simulated business problems,”


[1] Khitrykh, Ioulia and Eric Nelson, What Works, Learning Circuits - ASTD's Online Magazine All About E-Learning.


© 2002 Jeremy J. S. B. Hall

Most recent update: 28/10/04
Hall Marketing, Studio 11, Colman's Wharf, 45 Morris Road, London E14 6PA, ENGLAND
Phone & Fax +44 (0)20 7537 2982 E-mail jeremyhall@simulations.co.uk